A Third Person Horror Adventure Game developed using Unity for my Creativity and Computation Laboratory Class Final Project in Parsons School of Design.
This game is inspired by classic horror adventure games such as Silent Hill, Fatal Frame, Alan Wake, Forbidden Siren, Clock Tower during the PS1-PS3 generation and borrows some assets for this early alpha. This version is currently an early first look given the 2-3 weeks work.
A camper, wakes up in the middle of the night to discover a nearby ritual of cultists turn horribly wrong, what started as a random encounter turns into a long night of exploration and discovery of something bigger than himself.
This Alpha Version of the game was produced and developed in a span of 2-3 weeks starting from December 9, the moment we were introduced to Unity.
The game also showcases what I can be able to produce in a short amount of time, it still has a long way to go.
– basic run through flow of the game
– a Development Diary Map, behind the scenes
– commentary Track of each location, which was used and unused
– easter eggs
– the quit button