Prototype: Collaborative Story V2

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What is Collective Journey?

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  • an emerging concept for story-telling coined by Jeff Gomez
  • where participants create their own unique story universe then intertwine their story-lines within a wider narrative timeline.
  • this challenges the traditional, linear Hero’s Journey, by being more accommodating of a collective creativity process which according to designer Marco Sparmberg “enables participants to build a complex transmedia narrative structure.”

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The Creation Process

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  • Rules and settings are necessary. (This is to control the focus on interaction and idea exchange.)
  • What is left open to the creativity and choice of the story-hackers is the central driving force of a collective journey narrative: the challenge or systematic change the community wants to achieve.

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STEP 1

  • Teams of establish individual stories based on the story world rules.
  • Each team creates one story with a total of 10 scenes and articulates and individual community challenge proposition.

STEP 2

  • The teams of each group come together and pitch each other’s stories.
  • The group either chooses to select the story with the most potential or combines elements of various stories to a stronger narrative.
  • The unifying community challenge also needs to be defined.

STEP 3

  • The groups arrange their stories on the timeline boards.

STEP 4

  • Present your stories

STEP 5

  • Both groups collaborate in linking both final narratives within the unified story-universe, adding layers and spin-offs along the timeline.
  • The ultimate community challenge needs to be reestablished or integrated with existing propositions.

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Story World Structure

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1. Characters

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Human (any combination)

  • Young Child
  • Teen
  • Adult

Monsters (At least One Active & One Passive)

  • Kapre - Passive
  • Tikbalang - Passive
  • Duwende - Passive
  • Manananggal - Active
  • Nangangatok - Active
  • Engkanto - Active

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2. Artifacts/Agimat

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The most frequent types of agimat are used for removing hexes and exorcism of evil spirits. They may also bring luck or good fortune.

  • SMALL RIVER/CAVE STONES
  • WALKING STICK
  • FIRE/ TORCH
  • WATER FROM A HIDDEN CREEK
  • TOOTH OF A BOAR/CROCODILE
  • CIGAR/TOBACCO

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3. Location & Time

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Location

  • FOREST

  • RURAL AREA

  • SUBURBS

  • SMALL TOWN

Time

  • A Day

  • A Week

  • A Month

  • (Any Combination)

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5 Community Challenge

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  • GLOBALIZATION

  • URBANIZATION

  • EVIRONMENTAL PRESERVATION

  • COLONIZATION

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MONSTERS

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Expectations

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  • The nature of the process will be a constantly evolving narrative.
  • A lot of time will be allocated for steps #2 and #5.
  • The premise is to observe how participants react to the challenge of choosing between voting for one particular story and as a result abandon their own creations or combining elements of several ideas into something new altogether.

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ThesisPaolo Villanueva