Prototype: Collaborative Story Results & Discussions

Thesis-Prototypes-Cover.jpg

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Thoughts and Responses

  • Comment from Testers: They were looking for "Archetypes" they wanted the common story structure
  • Comment from Testers: I feel disconnected from their origin
  • Comment from Testers: Would it matter how much I know about these monsters?
    • Response: I might add an initial experience before they are given the ability to construct a story
  • Comment from Testers: I need more details added on characteristics
  • Comment from Testers: I feel the community challenge is broad and that made me think about them more clearly
  • Comment from Testers: The order of story rules changes the way I construct my story. If I choose character first I feel like I must conform the character to the Location and problem. As opposed to Location first and deciding on the characters reaction to the place.
    • Response: Evaluate the order of House Rules
  • Comment from Testers: With the characters and monsters at the top. I immediately assume I'm the good guy and the monsters are the villains
    • Response: I need to make sure the monsters are not villains entirely! Maybe I might change the order
  • Comment from Testers: The Community Challenge affects the way I position my character's morality. Globalization I’m the bad guy Urbanization, prevents the player from being bad.

 

On Monsters

  • The Duwende is an ace in the hole, both mischievous and helpful.
  • The monsters are new to me, so I'm interested
  • Interested that the artefacts are tied to the monsters construction and design
  • Kumakatok is a favorite (due to the randomness) [ends up using this as a deus ex machina for killing]
  • Kapre looks Rapey
  • What are the bigger stakes at hand for the character and monster?

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More Photos

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