Thesis Statements (Thoughts)
[et_pb_section bb_built="1"][et_pb_row][et_pb_column type="4_4"][et_pb_text _builder_version="3.0.82" background_layout="light" border_style="solid" text_font_size="18" text_line_height="1.8em"]
For the past few weeks, I've been testing my prototype to see how myths and stories can be built through collaboration and the collective journey structure. So I've experimented with Thesis statements since these were ways I would introduce the project to my testers.
My thesis talks about the preservation of those myths by extending the tradition of oral narratives through story generation using the Collective Journey structure to create an engaging game or experience
Responses & Thoughts: Most people assume it's educational because of the word "Preservation" I'm not really sure why. I don't want to use the word educational cause people tend to shy away from the word education
"My thesis is trying to explore the potential of the Collective Journey structure as framework for extending the impact of oral narrative myth-making in cultures
Responses & Thoughts: There was a lot of questions regarding what is the "Collective Journey" and more into myth making narratives. I think I need to add more detail to this
"My thesis seeks to study Aswang mythology and the impacts of its oral narrative tradition, and see how it can be innovated into a more modern style of communal story-telling which is the Collective Journey Structure, on the process of using this framework as a foundation to creating an engaging game or experience."
Responses & Thoughts: So far this has been rather positive, everyone knew what the thesis was about. People can get an "idea" "assumption" of the Collective Journey. Now all they ask is "What is Aswang" which is basically the colloquial collective term of Filipino monsters since it's easily the most recognizable. I may need to chose another word probably, but so far I'm going with this
My thesis seeks to study Aswang mythology and the impacts of its oral narrative tradition, and see how it can be innovated into a more modern style of communal storytelling like the Collective Journey Structure, which would then be a framework to creating an engaging game or experience.
- I am creating a VR Narrative Game Experience for anyone who is interested in storytelling, specifically for those interested in mythology and monster folklore. The goal is to extend its oral tradition to modern day aspects of experiencing myth and telling stories, and on the process also evoke feelings of community and thoughts about the overall intercultural and sociopolitical experience of mythological narrative in the context of the modern, heavily globalized world.
- I am studying Aswang mythology because I want to find out the impacts of its oral narrative tradition to communal construction of narratives. This is in order to understand its potential for being innovated into a more nuanced and modern form of storytelling.
- By applying the Collective Journey structure, I can investigate thoroughly what happens to the myth and its archetypes once processed by a group of people trying to build a world and a story around it, and share the process itself with one another.
- I propose to research the Aswang mythology in order to understand the anthropological function of myth in the communities of its origin and parallelize that to the more globalized communities of the 21st century, to see how the mythological narratives can be innovated into the present creatively. At this stage in the research, the dominant cultural domain will be storytelling and the anthropology behind myths, generally gaged through an understanding of how these narratives are communicated or how they are made significant to culture in the first place.
(from Wayne C. Booth, Craft of Research) (adapted from Gavin Davie)