A full scale production VR Game that welcomes you into the world of Filipino mythology, filled with the most prolific and yet mysterious monsters of the lore called the Aswang.
An AR app that explores how Governors Island has been engineered to fight climate change. Visitors will experience rising sea levels first-hand, see geoengineering inside “The Hills” and explore a new future for NYC. In partnership with NYC Media Lab & Havas Media
Carte Blanche Branding + Design
Spearheaded the creative branding campaign for Manic Nightnings and its events with audiences of 150,000 to 800,000 and with millions of people streaming online.
Ateneo de Davao University Branding + Outputs
Produced Official Branding Materials and Collaterals
Ignite - Shadowgraph Performance
Produced in collaboration with Jhoey Zulueta & Ben Traje which uses projectors and LED screens to present a dynamic interactive narrative performance piece where the background interacts and reacts with the performer.
The Reach Missions (Web Series)
The Reach Missions is a Machinima Project I undertook with my friends in 2010 who were interested in working in the Animation/Video Production Process.
The Computer Studies Machinima Orientation Videos, are Machinima short films made with The Sims 2, 3 & 4.
They were initially conceived in 2008 when I was asked to produce an orientation video for incoming freshmen in College. Due to popular appeal with the first video, I continued to produce a short per year until graduation.
The GIGBOX is a device that highlights the low wages of artists in the online music streaming industry within the gig economy. To interact with the GIGBOX, a user drops a coin in the slot and a timer start, indicating the duration of the play time, based on the local minimum wage.
Part of the exhibition “A More Fruitful Way to Spend Free Time.” Plateforme Gallerie, Paris. May, 2017. Curatorship: Nicolas Maigret
Open BCI - Weeping Angel
A project for our Open BCI Class with the founder Connor Russomano. We worked with sensors that read brain signal and muscle signals and developed creative applications for them.
Parsons Paris - Promo Videos
I was tasked to officially document two major year-end events and produce video marketing collaterals.
One for the end of the year Fashion Show at the Elysée Montmartre in Paris and the Design and Technology Exhibit in Galerie 24b also in Paris, France
A Third Person Horror Adventure Game developed in Unity for my Creativity and Computation Studio in Parsons School of Design.
This game is inspired by classic horror adventure games such as Silent Hill, Fatal Frame, Alan Wake, Forbidden Siren, Clock Tower during the PS1-PS3 generation and borrows some assets for this early alpha. This version is currently an early first look given the 2-3 weeks work.
Turning the Bargello Museum inside out through projection mapping.
Produced as a design intervention to invite more tourists to visit museums in Florence. The project was built in collaboration with SACI (School of Arts and Design Florence) and Musei Bargello in Florence, Italy
wondAR is an augmented reality, location-based content discovery platform created during an AI/UI hackathon sponsored by Verizon.
The Apartment VR
The Apartment is our midterm project produced for our course in Recursive Reality. The goal is to produce a VR Horror Experience horror using film and video game techniques.
The project was produced in Collaboration with Jin Liu and Ta-Kai Shueh.
Lyric (Stop Motion)
Lyric is a stop motion animated short, that explores several topics from identity, internal struggle, greed, the point of no return, and shame.