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Paolo Villanueva

Hello, I'm Paolo.

I'm a Creative Technologist in Sunnyvale, California with more than a decade of experience in creative direction, game development, experience design and production management for spatial computing, game development, and emerging technologies.

I have a long career working with teams, leading teams and fighting for teams, as a developer, designer, manager and director with the purpose of designing products that help our world in a significant way.

In my spare time I hike with my dog, cook a variety of asian cuisines, and mentor young creatives enthusiasts and explore different interactive storytelling mediums.

 

Jumpfinity on Apple Vision Pro

Apple Vision Pro App! Jump into fun with Pip in Jumpfinity! Infinite leaps, a catchy theme song, fast-paced fun and hidden gems.

Visit the Project →

EducationXR

A creation and distribution platform that allows users to create immersive experiences with no code on a computer, it runs on any device, such as iPhones, iPads, computers and spatial computing headsets.

Visit the Project →

Tales of the Aswang on Apple Vision Pro

An upcoming Apple Vision Pro narrative experience that explores the world of mythological Filipino creatures.

Visit the Project →

 

Projects

 

Little Spatial Garden on

Apple Vision Pro

Winner of Best in Design - VisionDevCamp

Assemble a little virtual garden through your Vision Pro while exploring concepts of sandboxing and flower arrangements. 

Project Page Coming Soon.

Sabobatage
The Mobile Game

A set of mobile games based on the universe of Sabobatage.

Project Page Coming Soon.

CinemoiWorld

A fashion luxury MMORPG metaverse experience in collaboration with LVMH, Lionsgate, Guibert Paris and more.

Project Page Coming Soon.

See Level

(AR Narrative Experience)

Whatever it is, the way you tell your story online can make all the difference.

Visit the Project →

WondAR: An Augmented Reality Content Platform

An augmented reality, location-based content discovery platform

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Ignite: A Shadowgraph Dance Performance

A shadowgraph performance collaboration with dancer Jhoey Zulueta

See Project →

Gigbox

GIGBOX is a device that highlights the low wages of artists in the online music streaming industry within the gig economy.

See Project →

CARTE BLANCHE

An EDM festival in the Philippines that celebrates music, life and love.

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Scanntech Spatial Dashboard on Apple Vision Pro

A spatial dashboard where artificial intelligence and spatial computing, can work together to bring actionable insights that generate results in supermarket management.

Project Page Coming Soon.

The Story of an Oyster Reef (VR)

A cross-platform game built with NY/NJ Baykeeper on the restoration of rivers through Oyster Reefs.

Project Page Coming Soon.

Nowhere: A Third Person Horror Game

A game that explores the concept of self forgiveness.

See Project →

Open BCI: Horror Experience

A Doctor Who themed horror experience that is tailored to your brainwaves.

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The Bargello: Projection Mapping Storytelling

A projection mapping project that showcases the history of the Bargello Museum in Italy.

See Project →

Creative Direction: ADDU

Multiple Projects done at the Ateneo during my time as its Creative Director

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Lyric

A stop motion animation short made in 1 day about self destruction

See Project →

 
 
Paolo with Dog.jpg

Paolo Villanueva

Paolo Villanueva is a designer with a background in engineering. He is passionate about creating accessible, unique digital and physical experiences through spatial computing and artificial intelligence. He holds an MFA in Design and Technology from Parsons and a Bachelor of Science degree in Computer Science.

Paolo has a diverse career in digital and media production, software development, social impact advocacy, and non-profit leadership.

Paolo currently works as a Creative Director at Heizenrader, a prominent company in the field of educational technology that enables anyone to create learning experiences using their platform called EducationXR. In his role, Paolo is responsible for overseeing the creative direction, principal communication and execution of various projects that leverage spatial computing to enhance the learning experience of medical institutions and medical device manufacturers such as General Electric, Siemens, Philips, Mayo Clinic, Mass General Hospital, Children’s Hospital of Philadelphia, University of Nebraska Medical Center, ThermoFisher, Edwards Lifesciences, Bracco Diagnostics, and a variety of US Career Technical Education sponsored community colleges.